

Alchemist. Futurist. Raegan Brown
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Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develop and present detailed RFPs and pitch decks to effectively communicate to stakeholders. (Miro, Canva, Figma, OKO Connected Spaces Platform)
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Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs. (OKO, Unreal Engine, Blender, After Effects)
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Develop interactive AR and VR experiences, UX/UI strategy, scripting, and asset integration across multiple platforms. (Unreal Engine, Unity, Javascript)
Magnopus –
Studio and Product Solutions Team
Creative Technologist
Nov 2023- Present
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Design immersive technology curriculum and facilitate recurring 15-20 cohorts and curate multi-session in-lab, and hands-on learning experiences, integrating AR/VR 360, motion capture, AI, and XR storytelling. ( Optitrack Motiv, Unreal Engine, Premiere Pro, Mocopi, Insta 360, Meta Quest)
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Oversee an admin and instructor team’s scheduling, materials preparation, and assessment of participant progress to record engagement and skill development.(Miro, Google Suite)
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Collaborate with external stakeholders and industry experts to integrate sponsors, guest speakers, mentors, and content into the program, enhancing learning outcomes and professional exposure for participants.
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Drive end-to-end Capstone Showcase planning, coordinating venue site walks and vendors and 3D scan spaces for spatial concept modeling. Curate Capstone Projects by organizing participants into role-based teams according to their expertise and growth interests.
GRX Immersive Labs–
Head of Immersive Education /
lead Instructor
July 2024 -Present
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Intel Corporation –
Gaming & Creator Workstation Team
Systems & Software Optimization Engineer
July 2022- Oct 2023
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Strategized external partnerships with game dev. independent software vendors to find avenues for optimizing next generation gaming technology through extensive market research and data analysis.
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Conducted performance testing of game engines and DCC platforms, collecting CPU/GPU metrics and creating detailed test documentation to inform system optimization and workflow decisions. (HWINFO, Google Suite)
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Coordinated large scale community engagements sending systems to 15 countries during Global Game Hackathon to promote diversity and creator narrative using Intel technology. (Global Game Jam Sponsorship)

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Intel Corporation -
IOTG Federal and Aerospace Scale Team ​
Technical Graduate
May 2021 – August 2021
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Developed a 3D simulation tool that produced frames and bounding box meta data for AI object detection in a retail env. This resulted in an efficient and virtual way of AI inferencing and performance testing for the scene intelligence team. (Unity , C#)
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Presented to over 50 team members, directors, managers, and peers in an end of term intern expo.
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Organized meetings with team members and third-party customers to train on the utilization of the tool.
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Post internship, the tool was used as a base infrastructure for a large convention env. with over 20k attendees.
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Lead community initiatives and workshops while training over 50 college students in XR virtual production and planning campaigns to push further real and digital engagement with the diverse communities.
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Curated art-inspired, immersive curriculum utilizing the VR setup of current projects and expanding the capabilities of current experiences.
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Leverage 3D modeling , motion capture, and VR/AR development to support POV and Arts, Beats and Tech initiatives. (Unreal Engine, Optitrack)
GRX Immersive Labs –
VR Film Production
Creative Technologist
March 2021 - Nov 2023
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Transformed data generated from ad-hoc query reports in Excel Power-Pivot into creative PowerBI visualization reports and dashboards, which led to a simplified representation of essential data and key performance indicators of bugs, landing zones, and sign-off checklist for employees and clients. (Excel, SQL)
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Documented tutorial material on Power BI and trained over 50 participants in two 1-hr virtual presentations, including upper management and directors.
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Conveyed data accuracy of daily FPGA reports and corporate objectives through regular correspondence and scheduled status updates and meetings. (PowerBI)
Intel Corporation –
FPGA Programmable Solutions Group
Project Management Contractor
Jun 2020 - Aug 2020
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Nasa Glenn Research Center
Graphics Visualization
3D Modeler & VR Developer
Jan 2020 – April 2020
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Actualized a digital twin of a Single-Stage Axial Compressor Facility and configured for the CAVE Automatic Virtual Environment System leveraging 3D modeling, texturing, and UV unwrapping techniques, resulting in virtual facility access for internal employee orientations and agency-wide outreach in support of NASA’s Aeronautics Research Mission Directorate. (Blender, Unity, MiddleVR)
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Oversaw use of Zspace and Oculus Rift technology during lab tours and community outreach, mentoring students and educating potential clients on the great potentials of AR/VR and current visualization projects.
Clevland, Ohio







North Carolina A&T State University
Dec 2019
Dual Degree Program
Bachelors Computer Engineering
Awards and Honors
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Spring 2019 Initiate of Delta Sigma Theta Sorority, Inc.
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Intel HBCU Scholar (2017-2019)
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Northrop Grumman Foundation- NSBE Scholar (2018)
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NACME Autodesk Scholar (2018)
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Tau Sigma Honor Society (2018)
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Alpha Kappa Mu Honor Society (2018)
Leadership
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Delta Sigma Theta Sorority, Inc. Alpha Mu Chapter (Physical and Mental Health Committee Chair, 2019),
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NCA&T Computer/Electrical Engineering (Supplemental Instructor, Fall 2018 & Fall 2019),
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Institute of Electrical and Electronic Engineers (Miss IEEE, 2018-19)
Relevant Coursework:
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Digital Design
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Embedded Systems Design
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Electronics
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Linear Systems & Signals​
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Product Owner of an augmented reality application and presented the final strategy, competing against over 20 other intern teams in front of over 100 participants, including other interns and directors in the Technology Development Program. (Unity)
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Identified, reported, and resolved bugs, errors, interoperability laws and other issues within the web application. Observed system performance test and product releases. (Node.js, Git, Java, HTML, CSS)
AT&T Incorporated –
Software Quality & Engineering Management
Network Engineer Intern
Jun 2019 - Aug 2019.
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Los Angeles, CA
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Developed Python scripts to automatically monitor BIOS specs on 5 platforms to automate weekly report notifications, improving cross-campus communications on shared virtual platforms
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Flashed and automated testing on 5 modern platforms, as well as upgraded internal test web services, which led to 30%, increased capacity for debugging 15 stored systems, and reduced repair time and manual tasks by 1-hr/ platform
Intel Corporation –
Internet of Things Group
BIOS Software Engineer Intern
Jun 2018 - Aug 2018
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Chandler, AZ
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Spelman College
May 2017
Dual Degree Program
Bachelors Computer and Information Sciences
Relevant Coursework:
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​Data Structures
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Analysis of Algorithms
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Operating Systems
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Computer Program Design in Java
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Atlanta Hawks Professional Cheerleader (2016-2017 Pro Season)
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