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Professional Experience

My past professional experiences that leverage hardware, software, artistic/ creative expression, and research and development , enabling continued work in emerging areas such as location-based shared experiences, Augmented/Virtual Reality (AR/VR), Virtual Production, AI,  and Immersive and Creative Technologies.

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Studio and Product Solutions Team 

Creative Technologist

Nov 2023- Present

Magnopus 

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

Past Project Experiences: ALO Moves XR , Fornite Time square Takeover, Kai Cenat Vegas Sphere Fortnite Launch

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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Gaming & Creator Workstation Team 

Systems & Software Optimization Engineer

July 2022–Oct 2023

  •  Strategized external partnerships with game dev. independent software vendors to find avenues for optimizing next generation gaming technology through extensive market research and data analysis. 

  • Conducted performance testing of game engines and DCC platforms, collecting CPU/GPU metrics and creating detailed test documentation to inform system optimization and workflow decisions. (HWINFO, Google Suite)

  • Coordinated  large scale community engagements sending out 50 desktop computers for global game hackathon to 15 different countries with to promote creator developer access to Intel technology.                                                                                      (Global Game Jam Sponsorship)

Intel Corporation

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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University of Southern California

 

Masters Computer Science

Multimedia and Creative Technologies 

Aug 2020 – May 2022 

 

  • Collaborated on cutting-edge research exploring hyperphysical user interfaces and body-centric interaction systems within XR environments. (Unity)

  • Extended the functionality of existing avatar equipment systems, integrating new virtual tools and adaptive interaction behaviors. XR Interaction Toolkit

  • Led a small interdisciplinary team to prototype an interactive carnival game simulation utilizing full-body control inputs and spatial UI design.                                       (Mixamo, HTC Vive, XR-OS Github(Previous Built Project)​)

 RELEVANT COURSEWORK 

3-D Graphics and Rendering, Computer Graphics, Multimedia Systems Design,     

3D Rendering and Graphics, Mobile Game Development, Animation and Simulation

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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  Virtual Equipment Systems Demos (Aug 2021 - Dec 2021)    

            

 

Game Development Research Ph.D Candidate’s Assistant   

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Intel Corporation

 IOTG Federal and Aerospace Scale Team 

Technical Graduate 

May 2021 – August 2021

  • Spearheaded development of a 3D simulation and visualization tool that generated bounding-box metadata for object detection—enabling scalable AI inference testing and performance benchmarking across retail environments. (Unity, C#)

  • Presented technical strategy to 50+ directors, engineers, and program leads at the division’s innovation expo.

  • Conducted stakeholder and customer training sessions on tool deployment and optimization; post-launch, the tool was scaled for use in a large-scale convention environment serving 20K+ attendees.

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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GRX Immersive Labs

 VR Film Production 

 Creative Technologist

March 2021 – Nov 2023

  • Designed and led XR and virtual production training programs for 50+ emerging creators, integrating immersive storytelling with community-driven campaigns that increased engagement and visibility among underrepresented groups.

  • Authored and taught an art-driven immersive curriculum merging virtual production pipelines with real-world installations.

  • Applied 3D modeling, and AR/VR integration to prototype next-generation experiences for Arts, Beats, and Tech and POV initiatives                                                                      (Unreal Engine, OptiTrack)

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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FPGA Programmable Solutions Group

Project Management Contractor

Jun 2020-Aug 2020

  • Reimagined data reporting systems by transforming complex ad-hoc Excel reports into interactive Power BI dashboards, simplifying performance tracking and KPI visibility across engineering and leadership teams.                                                                                     (Excel, SQL, Power BI)

  • Produced technical documentation and led executive training sessions for 50+ participants, including directors and project managers, ensuring adoption of new visualization systems.

  • Managed ongoing data verification and reporting accuracy through stakeholder briefings and status updates aligned with corporate objectives. (PowerBI)

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

Intel Corporation

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Graphics Visualization

3D Modeler & VR Developer 

Jan 2020 – April 2020

  • Modeled from a CAD model base, textured, and deployed a virtual replica of the Single-Stage Axial Compressor Facility within a CAVE Automatic Virtual Environment System—expanding virtual facility access for employee orientations and agency-wide outreach in support of NASA’s Aeronautics Research Mission Directorate.                                (Blender, Unity, MiddleVR)

  • Directed hands-on demonstrations using Zspace and Oculus Rift for educational tours and public engagement events, mentoring students and showcasing AR/VR visualization advancements.

NASA Glenn Research Center

  • Modeled from a CAD model base, textured, and deployed a virtual replica of the Single-Stage Axial Compressor Facility within a CAVE Automatic Virtual Environment System—expanding virtual facility access for employee orientations and agency-wide outreach in support of NASA’s Aeronautics Research Mission Directorate.                                (Blender, Unity, MiddleVR)

  • Directed hands-on demonstrations using Zspace and Oculus Rift for educational tours and public engagement events, mentoring students and showcasing AR/VR visualization advancements.

  • Modeled from a CAD model base, textured, and deployed a virtual replica of the Single-Stage Axial Compressor Facility within a CAVE Automatic Virtual Environment System—expanding virtual facility access for employee orientations and agency-wide outreach in support of NASA’s Aeronautics Research Mission Directorate.                                (Blender, Unity, MiddleVR)

  • Directed hands-on demonstrations using Zspace and Oculus Rift for educational tours and public engagement events, mentoring students and showcasing AR/VR visualization advancements.

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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CAVE Automatic Virtual Environment System

Single-Stage Axial Compressor Facility

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Bachelors Computer Engineering 

Cumulative GPA: 3.75

Aug 2017 – Dec 2019 

Leadership

  • Regional Virtual Production Academy Advisory Board Member (2023-Present)

  •  Delta Sigma Theta Sorority, Inc. Alpha Mu Chapter (Physical and Mental Health Committee Chair, 2019),

  • NCA&T Computer/Electrical Engineering (Supplemental Instructor, Fall 2018 &  2019)

  • Institute of Electrical and Electronic Engineers (Miss IEEE, 2018-19)

Awards

  • Spring 2019 Initiate of Delta Sigma Theta Sorority, Inc.,

  • Intel HBCU Scholar (2017-2019), Northrop Grumman Foundation- NSBE Scholar (2018)NACME Autodesk Scholar (2018),

  • Tau Sigma Honor Society (2018), Alpha Kappa Mu Honor Society (2018) 

Relevant Coursework

Digital Design, Embedded Systems Design, Operating Systems, Data Structures, Analysis of Algorithms, Electronics, Linear Systems & Signals, Computer Program Design in Java

North Carolina A&T State University

  • Modeled from a CAD model base, textured, and deployed a virtual replica of the Single-Stage Axial Compressor Facility within a CAVE Automatic Virtual Environment System—expanding virtual facility access for employee orientations and agency-wide outreach in support of NASA’s Aeronautics Research Mission Directorate.                                (Blender, Unity, MiddleVR)

  • Directed hands-on demonstrations using Zspace and Oculus Rift for educational tours and public engagement events, mentoring students and showcasing AR/VR visualization advancements.

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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Software Quality Engineering Mgmt. 

Network Engineer Intern​

Jun 2019 - Aug 2019

  • Served as Product Owner for an augmented reality prototypeand presented the final strategy during the Technology Development Program showcase, competing among 20+ teams. (Unity)

  • Supported software QA processes—diagnosing and resolving system-level bugs and interoperability issues to improve deployment stability.                                    (Node.js, Git, Java, HTML, CSS). 

AT&T Inc.

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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Internet of Things Group

BIOS Software Engineer Intern

Jun 2018 - Aug 2018 

  •  Automated BIOS specification monitoring and tracking across five platforms using Python, improving cross-campus communication and reporting cadence on shared virtual platforms.

  • Flashed and automated testing on 5 modern platforms, enhanced internal testing infrastructure—reducing manual debugging time by 30% and expanding platform testing capacity across 15 systems and reducing  repair time and manual tasks by 1-hr/ platform.

Intel Corporation

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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Dual Degree Program

Bachelors Computer and Information Sciences

May 2017

Spelman College

 

Relevant Coursework

  • ​Data Structures

  • Analysis of Algorithms

  • Operating Systems

  • Computer Program Design in Java

  • Atlanta Hawks Professional Cheerleader (2016-2017 Pro Season)

  • Collaborates with Senior Level Creative Directors on technical and creative strategies designing user interaction workflows to optimize user journeys. Develops  detailed RFPs and pitch decks to effectively communicate ideas with  stakeholders.                                                                                                                                                          (Miro, Canva, Figma, OKO Connected Spaces Platform)

  • Rapid Prototype stakeholder experiences leveraging digital twins, multiplayer metaverse web platforms, and geo-location anchoring, with 2 day-2wk turn around times to iteratively align projects with client expectations and user needs.                            (OKO, Unreal Engine, Blender, After Effects)

  • Develop interactive AR and VR experiences,  UX/UI strategy, scripting, and asset integration across multiple platforms.                                                                                                              (Unreal Engine, Unity, Javascript)

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