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ChatGPT Image Oct 23, 2025, 11_43_49 PM_edited_edited_edited.jpg
ChatGPT Image Oct 23, 2025, 11_43_49 PM_edited_edited_edited.jpg
ChatGPT Image Oct 23, 2025, 11_43_49 PM_edited_edited_edited.jpg

Virtual Equipment System Interaction Design

Overview
This Carnival Game Virtual Reality Experience was a collaborative project exploring body-centric interaction and hyperphysical user interfaces using the Virtual Equipment System (VES) research framework. VES is a whole-body XR interaction paradigm where users manipulate “equipment sets” — such as sensory tools, privacy tools, or avatar-based tools — that extend or augment their capabilities in immersive environments. These equipment sets are designed to feel embodied rather than abstract, enabling intuitive and expressive interaction in 3D space.

Tools and Techniques

​- Meta Quest 2
- Unity
- C#
 


Process
Our team adapted VES principles to design interactive mechanics for a  carnival-themed XR environment. While the reference research used objects like voodoo dolls, sensors, and privacy toggles, our implementation reimagined these concepts into game mechanics

  • Arcane Listening Ear (Sensory Equipment Tool):
    I designed and implemented a spatial “listening object” that users can place anywhere in the environment. The object acts as an audio probe — once positioned, it streams sound based on its location, allowing players to detect activity or cues throughout the game world.

  • Whole-Body Interaction & Controller-Based Gestures
    I prototyped hand-based input where the user’s hands act as virtual controllers to manipulate equipment tools, place sensory objects, and interact with the game environment. This included scripting grab mechanics, trigger behaviors, and positional audio logic.
     

Result
The outcome was an early-stage XR carnival game prototype demonstrating how VES-inspired equipment sets can transform traditional gameplay into embodied, expressive interactions. Players could place sensory tools, manipulate virtual objects, and use spatial audio as part of the gameplay loop. The project served as both a research exploration and a creative demonstration of how VES can enhance immersion, accessibility, and player agency in virtual environments.

Carnival Game VR Experience

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